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36 lines
1.3 KiB
Markdown
36 lines
1.3 KiB
Markdown
# bindlessTexture - Bindless Texture
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## Description
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This example demonstrates use of cudaSurfaceObject, cudaTextureObject, and MipMap support in CUDA. A GPU with Compute Capability SM 3.0 is required to run the sample.
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## Key Concepts
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Graphics Interop, Texture
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## Supported SM Architectures
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## Supported OSes
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Linux, Windows
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## Supported CPU Architecture
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x86_64, armv7l
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## CUDA APIs involved
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### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
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cudaMemcpy, cudaGetMipmappedArrayLevel, cudaGraphicsMapResources, cudaDestroySurfaceObject, cudaExtent, cudaDeviceSynchronize, cudaCreateSurfaceObject, cudaMallocMipmappedArray, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaCreateTextureObject, cudaGraphicsUnmapResources, cudaMallocArray, cudaFreeArray, cudaArrayGetInfo, cudaGetLastError, cudaDestroyTextureObject, cudaGraphicsGLRegisterBuffer, cudaFreeMipmappedArray, cudaFree, cudaGraphicsUnregisterResource, cudaMalloc
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## Dependencies needed to build/run
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[X11](../../../README.md#x11), [GL](../../../README.md#gl)
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## Prerequisites
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Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
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Make sure the dependencies mentioned in [Dependencies]() section above are installed.
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## References (for more details)
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