volumeRender - Volume Rendering with 3D Textures
Description
This sample demonstrates basic volume rendering using 3D Textures.
Key Concepts
Graphics Interop, Image Processing, 3D Textures
Supported SM Architectures
SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0
Supported OSes
Linux, Windows
Supported CPU Architecture
x86_64, armv7l
CUDA APIs involved
CUDA Runtime API
cudaProfilerStop, cudaGraphicsUnmapResources, cudaMemcpy, cudaMallocArray, cudaFreeArray, cudaFree, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaExtent, cudaDeviceSynchronize, cudaCreateTextureObject, cudaMemset, cudaMemcpyToSymbol, cudaGraphicsUnregisterResource, cudaMalloc, cudaGraphicsGLRegisterBuffer
Dependencies needed to build/run
Prerequisites
Download and install the CUDA Toolkit 12.5 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.