44 lines
1.3 KiB
CMake

# Include directories and libraries
include_directories(../../../Common)
find_package(Vulkan)
find_package(OpenGL)
# Source file
set(SRC_FILES
vulkanImageCUDA.cu
)
if(${Vulkan_FOUND})
if(${OPENGL_FOUND})
# Add target for vulkanImageCUDA
add_executable(vulkanImageCUDA ${SRC_FILES})
set_target_properties(vulkanImageCUDA PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(vulkanImageCUDA PUBLIC
${Vulkan_INCLUDE_DIRS}
${CUDAToolkit_INCLUDE_DIRS}
)
target_link_libraries(vulkanImageCUDA
${Vulkan_LIBRARIES}
OpenGL::GL
glfw
)
add_custom_command(TARGET vulkanImageCUDA POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/shader.frag
${CMAKE_CURRENT_SOURCE_DIR}/shader.vert
${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
${CMAKE_CURRENT_SOURCE_DIR}/teapot1024.ppm
${CMAKE_CURRENT_BINARY_DIR}
)
else()
message(STATUS "GLFW not found - will not build sample 'vulkanImageCUDA'")
endif()
else()
message(STATUS "Vulkan not found - will not build sample 'vulkanImageCUDA'")
endif()