63 lines
1.7 KiB
CMake

cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules")
project(simpleTexture3D LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_ARCHITECTURES "native")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
# set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive)
endif()
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --extended-lambda")
# Include directories and libraries
include_directories(../../../Common)
find_package(OpenGL)
find_package(GLUT)
# Source file
set(SRC_FILES
simpleTexture3D_kernel.cu
simpleTexture3D.cpp
)
if(${OpenGL_FOUND})
if (${GLUT_FOUND})
# Add target for simpleTexture3D
add_executable(simpleTexture3D ${SRC_FILES})
set_target_properties(simpleTexture3D PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(simpleTexture3D PUBLIC
${OPENGL_INCLUDE_DIR}
${CUDAToolkit_INCLUDE_DIRS}
${GLUT_INCLUDE_DIRS}
)
target_link_libraries(simpleTexture3D
${OPENGL_LIBRARIES}
${GLUT_LIBRARIES}
)
# Copy clock_kernel.cu to the output directory
add_custom_command(TARGET simpleTexture3D POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}
)
else()
message(STATUS "GLUT not found - will not build sample 'simpleTexture3D'")
endif()
else()
message(STATUS "OpenGL not found - will not build sample 'simpleTexture3D'")
endif()