2024-12-18 11:28:26 -08:00

45 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules")
project(simpleD3D11 LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_CUDA_ARCHITECTURES 50 52 60 61 70 75 80 86 89 90)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
# set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive)
endif()
# Include directories and libraries
include_directories(../../../Common)
if(WIN32)
find_package(DirectX)
if(${DirectX_FOUND})
# Source file
# Add target for simpleD3D11
add_executable(simpleD3D11 simpleD3D11.cpp sinewave_cuda.cu)
target_compile_options(simpleD3D11 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(simpleD3D11 PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(simpleD3D11 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_link_libraries(simpleD3D11 PRIVATE
DirectX::D3D11
)
add_custom_command(TARGET simpleD3D11 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
else()
message(STATUS "DirectX not found - will not build sample 'simpleD3D11'")
endif()
endif()