2025-02-08 13:04:26 -05:00

58 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules")
project(simpleD3D12 LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CUDA_ARCHITECTURES 50 52 60 61 70 72 75 80 86 87 89 90 100 101 120)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
# set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive)
endif()
# Include directories and libraries
include_directories(../../../Common)
if(WIN32)
# Source file
# Add target for simpleD3D12
add_executable(simpleD3D12 WIN32
DX12CudaSample.cpp
Main.cpp
Win32Application.cpp
simpleD3D12.cpp
stdafx.cpp
sinewave_cuda.cu
)
target_compile_options(simpleD3D12 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(simpleD3D12 PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(simpleD3D12 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(simpleD3D12 PRIVATE
${CUDAToolkit_INCLUDE_DIRS}
)
target_link_libraries(simpleD3D12 PRIVATE
d3d12
dxgi
dxguid
d3dcompiler
)
add_custom_command(TARGET simpleD3D12 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/shaders.hlsl
${CMAKE_CURRENT_BINARY_DIR}/shaders.hlsl
)
else()
message(STATUS "Sample 'simpleD3D12' is Windows-only - skipping")
endif()