# simpleTexture3D - Simple Texture 3D ## Description Simple example that demonstrates use of 3D Textures in CUDA. ## Key Concepts Graphics Interop, Image Processing, 3D Textures, Surface Writes ## Supported SM Architectures [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus) ## Supported OSes Linux, Windows ## Supported CPU Architecture x86_64, armv7l ## CUDA APIs involved ### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html) cudaGraphicsUnmapResources, cudaMemcpy, cudaFreeArray, cudaFree, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaExtent, cudaDeviceSynchronize, cudaCreateTextureObject, cudaGraphicsUnregisterResource, cudaMalloc, cudaGraphicsGLRegisterBuffer ## Dependencies needed to build/run [X11](../../../README.md#x11), [GL](../../../README.md#gl) ## Prerequisites Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform. Make sure the dependencies mentioned in [Dependencies]() section above are installed. ## References (for more details)