cmake_minimum_required(VERSION 3.20) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules") project(vulkanImageCUDA LANGUAGES C CXX CUDA) find_package(CUDAToolkit REQUIRED) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_CUDA_ARCHITECTURES 50 52 60 61 70 72 75 80 86 87 89 90 100 101 120) set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets") if(CMAKE_BUILD_TYPE STREQUAL "Debug") # set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive) endif() # Include directories and libraries include_directories(../../../Common) find_package(Vulkan) find_package(OpenGL) # Include the check_include_file macro include(CheckIncludeFile) # Check for the GLFW/glfw3.h header check_include_file("GLFW/glfw3.h" HAVE_GLFW3_H) # Find GLFW header and lib for Windows if(WIN32) find_file(GLFW3_H "GLFW/glfw3.h" PATH "${GLFW_INCLUDE_DIR}") find_file(GLFW3_LIB "glfw3" PATH "${GLFW_LIB_DIR}") if(GLFW3_H AND GLFW3_LIB) message(STATUS "Found GLFW/glfw3.h and GLFW library.") set(HAVE_GLFW3_H 1) endif() endif() # Source file if(${Vulkan_FOUND}) if(${OPENGL_FOUND}) if(${HAVE_GLFW3_H}) # Add target for vulkanImageCUDA add_executable(vulkanImageCUDA vulkanImageCUDA.cu) target_compile_options(vulkanImageCUDA PRIVATE $<$:--extended-lambda>) target_compile_features(vulkanImageCUDA PRIVATE cxx_std_17 cuda_std_17) set_target_properties(vulkanImageCUDA PROPERTIES CUDA_SEPARABLE_COMPILATION ON) target_include_directories(vulkanImageCUDA PUBLIC ${Vulkan_INCLUDE_DIRS} ${CUDAToolkit_INCLUDE_DIRS} ) target_link_libraries(vulkanImageCUDA ${Vulkan_LIBRARIES} OpenGL::GL ) if(WIN32) target_include_directories(vulkanImageCUDA PUBLIC ${GLFW_INCLUDE_DIR} ) target_link_libraries(vulkanImageCUDA ${GLFW3_LIB} ) else() target_link_libraries(vulkanImageCUDA glfw ) endif() add_custom_command(TARGET vulkanImageCUDA POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/shader.frag ${CMAKE_CURRENT_SOURCE_DIR}/shader.vert ${CMAKE_CURRENT_SOURCE_DIR}/vert.spv ${CMAKE_CURRENT_SOURCE_DIR}/frag.spv ${CMAKE_CURRENT_SOURCE_DIR}/teapot1024.ppm ${CMAKE_CURRENT_BINARY_DIR} ) else() message(STATUS "glfw3 not found - will not build sample 'vulkanImageCUDA'") endif() else() message(STATUS "OpenGL not found - will not build sample 'vulkanImageCUDA'") endif() else() message(STATUS "Vulkan not found - will not build sample 'vulkanImageCUDA'") endif()