# simpleD3D11 - Simple D3D11 ## Description Simple program which demonstrates how to use the CUDA D3D11 External Resource Interoperability APIs to update D3D11 buffers from CUDA and synchronize between D3D11 and CUDA with Keyed Mutexes. ## Key Concepts Graphics Interop, Image Processing ## Supported SM Architectures [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus) ## Supported OSes Windows ## Supported CPU Architecture x86_64 ## CUDA APIs involved ### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html) cudaImportKeyedMutex, cudaExternalMemoryGetMappedBuffer, cudaStreamCreateWithFlags, cudaWaitExternalSemaphoresAsync, cudaImportExternalSemaphore, cudaFree, cudaImportVertexBuffer, cudaReleaseSync, cudaSetDevice, cudaSignalExternalSemaphoresAsync, cudaAcquireSync, cudaDestroyExternalMemory, cudaImportExternalMemory, cudaGetDeviceCount, cudaDestroyExternalSemaphore ## Dependencies needed to build/run [DirectX](../../../README.md#directx) ## Prerequisites Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform. Make sure the dependencies mentioned in [Dependencies]() section above are installed. ## References (for more details)