# bindlessTexture - Bindless Texture ## Description This example demonstrates use of cudaSurfaceObject, cudaTextureObject, and MipMap support in CUDA. A GPU with Compute Capability SM 3.0 is required to run the sample. ## Key Concepts Graphics Interop, Texture ## Supported SM Architectures ## Supported OSes Linux, Windows ## Supported CPU Architecture x86_64, armv7l ## CUDA APIs involved ### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html) cudaMemcpy, cudaGetMipmappedArrayLevel, cudaGraphicsMapResources, cudaDestroySurfaceObject, cudaExtent, cudaDeviceSynchronize, cudaCreateSurfaceObject, cudaMallocMipmappedArray, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaCreateTextureObject, cudaGraphicsUnmapResources, cudaMallocArray, cudaFreeArray, cudaArrayGetInfo, cudaGetLastError, cudaDestroyTextureObject, cudaGraphicsGLRegisterBuffer, cudaFreeMipmappedArray, cudaFree, cudaGraphicsUnregisterResource, cudaMalloc ## Dependencies needed to build/run [X11](../../../README.md#x11), [GL](../../../README.md#gl) ## Prerequisites Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform. Make sure the dependencies mentioned in [Dependencies]() section above are installed. ## References (for more details)